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A
wealth of amazing games released in 2012, which made coming up with a
list of my ten favorite titles harder than most years. When the dust
finally settled, I had a surprising realization: At the top of my list,
story beat out gameplay.
The
fact that someone would favor a strong story over gameplay might not
sound that surprising, but it is for me. I've always considered gameplay
to be the most important aspect of any game (or so I thought), which is
one of the reasons why I'm consistently more interested in open-world
titles than linear or heavily scripted games.
Furthermore,
I've come to place less and less value on video game storytelling over
the years. A story can only be so engrossing when all your protagonist
does is run around and shoot things, and the more time a game spends
telling a tightly scripted narrative, the less time I get to spend
actually playing it. When David Jaffe told an audience at this year's
DICE summit that creating a game driven by narrative is a bad idea, I
agreed. I'd rather run around in a story-free sandbox (Minecraft,
anyone?) than watch a bunch of cutscenes any day.
Then I reexamined my top-ten list from this year:
1. Mass Effect 3
2. XCOM: Enemy Unknown
3. The Walking Dead
4. Borderlands 2
5. Far Cry 3
6. Hitman: Absolution
7. Journey
8. Assassin's Creed III
9. Halo 4
10. Gateways
2. XCOM: Enemy Unknown
3. The Walking Dead
4. Borderlands 2
5. Far Cry 3
6. Hitman: Absolution
7. Journey
8. Assassin's Creed III
9. Halo 4
10. Gateways
Not
only did Mass Effect 3 win out as my game of the year, but in the last
few days before we went to print, The Walking Dead shot up my list to
number three, thanks to its emotionally gripping conclusion.
Mass
Effect 3 won the top spot primarily because of its story and characters
– I enjoy its gameplay, massive scope, and fast-paced multiplayer, but
the real draw was concluding the epic story that I've been driving with
my own decisions for the past five years. When I compared Mass Effect 3
to XCOM: Enemy Unknown – my other GOTY contender – my memories of
Commander Shepard's sacrifice, Mordin's redemption, the Quarian/Geth
standoff, and a dozen other story threads pushed Mass Effect 3 over the
edge.
The
same goes for The Walking Dead. The games that landed below Telltale's
episodic masterpiece have considerably more complex and engaging
gameplay. But when I reached the end of Episode 5 and realized just how
much Clementine and Lee meant to me, the dynamic moments I had
experienced in Borderlands 2, Far Cry 3, and Hitman: Absolution paled in
comparison.
I
never expected to favor games that I enjoy for their stories over games
that I enjoy for their gameplay, but there are a few mitigating factors
that make it easier to sleep at night. For one, both Mass Effect 3 and
The Walking Dead have highly malleable narratives – I'm not just being
told what to do or spoon-fed a one-size-fits-all story. My choices
matter, which make the stories a lot more personal and impactful than
the typical video game yarn.
The
other aspect worth noting is that every other game on my list is there
because of gameplay. This includes XCOM; even though much of my love for
Firaxis' acclaimed reboot can be attributed to the personal stories of
my beloved soldiers, they emerged entirely from gameplay. In that sense,
XCOM is an exciting example of the direction I'd like to see video game
storytelling go – but it still wasn't enough to overcome my fondness of
Mass Effect 3.
While
I'll still gravitate towards open-world titles that are driven
primarily by gameplay, Mass Effect 3 and The Walking Dead made me
realize that video games can in fact be a powerful storytelling medium. I
look forward to seeing what stories 2013 offers gamers, regardless of
where they may fall on my top-ten list for next year.